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Parrot Robot - animated figure

early mechanism in workshop

Frame & mechanism in the workshop.

Parrot with legs & wings

Parrot with wings & legs.


parrot robot

The parrot was originally commissioned for the foyer of the Deadman's Gold maritime centre. He then used to greet diners at Mummaluka restaurant. He now has a permanent (?) home at the Drunken Admiral.

He was built from scratch with an armature of soldered brass rod clad with carved polystyrene. The styrene is coated with epoxy resin, inside and out. Containing 3 commercial plastic gearboxes (although with different motors, the cheap ones are subject to "poling") the parrot has these actions:

• open and close his beak - uses a 6 volt solenoid;

• turn head to left and right - uses a gearbox with 2 limiting switches (the upper gearbox in the torso with the switches above it);

• flap wings - uses a gearbox (lower body)

• bend over and back up - uses a gearbox and limit switches (not visible, at the rear of the perch);

• and crap! (it's true, the customer is always right). The container and pump are mounted away from the parrot with a tube running along the back of the perch. (I'll tell you what the shit is if you drop me a note with comments.

Unpainted parrot

The parrot without paint or chains.

the brain


Control is supplied via a PLC module. The picture at left shows the 'brain' in a tower case with (clockwise from top left) power supply, 2 CD ROMS, 32 in/out PLC module, 3 audio amps, 15 relays (switching too many power supplies) and volume controls.

Programming by the brilliant Shaun Patmore ;-)

Some other automated/interactive projects:
    Photosynthesis factory
    Colonial courtroom
    Story of Escape

SPLat modules