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Deadmans Gold - displays, robots

The display

The pair on display.



ground floor foyer

the main entrance

from the street presents a macabre diarama - a human skeleton is chained, hands high, in a tiny cell behind a thick iron grate.  Above, chained by neck and ankles to its perch, is a decrepit, motheaten parrot.  Water pours down the bars and from the sails overhead.

Each figure is a robot or automaton controlled by a computer and with movements driven by low voltage solenoids and gearboxes.

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skeleton mechanism 1

Shows the placement of the jaw solenoid.

Inside his head

Inside the skeleton's head, showing
the jaw solenoid, head pivot
(in brass rod) & wiring.





the skeleton

is a high quality plastic medical model and has these actions:

• open and close jaw - powered by a 6 volt solenoid with a 12mm stroke;

• turn head to left and right - a 3 volt motor and gearbox with limiting switches is mounted between his shoulderblades;

• flashing eyes - 2 high intensity blue LEDS.

early mechanism in workshop

Frame & mechanism in the workshop.

Parrot with legs & wings

Parrot with wings & legs.





the parrot

was built from scratch with an armature of soldered brass rod clad with carved polystyrene. The styrene is coated with epoxy resin, inside and out. Containing 3 commercial plastic gearboxes (although with different motors, the cheap ones are subject to "poling") the parrot has these actions:

• open and close his beak - uses a 6 volt solenoid;

• turn head to left and right - uses a gearbox with 2 limiting switches (the upper gearbox in the torso with the switches above it);

• flap wings - uses a gearbox (lower body)

• bend over and back up - uses a gearbox and limit switches (not visible, at the rear of the perch);

• and crap! (it's true, the customer is always right). The container and pump are mounted away from the parrot with a tube running along the back of the perch. (I'll tell you what the shit is if you drop me a note with comments.

Unpainted parrot

The parrot without paint or chains

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the brain



Control is supplied via a PLC module. The picture at left shows the 'brain' in a tower case with (clockwise from top left) power supply, 2 CD ROMS, 32 in/out PLC module, 3 audio amps, 15 relays (switching too many power supplies) and volume controls.

Programming by the brilliant Shaun Patmore ;-)

Some other automated/interactive projects:
    Photosynthesis factory
    Colonial courtroom
    Story of Escape

SPLat modules